Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kindred
Victory
Ranked Solo/Duo · 151 days ago
11 / 3 / 14
K / D / A
64.1%
Kill participation
841
Damage / min
12,582g
559.2 gold / min
21
6 placed · 5 cleared
195
8.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryistp#KR70
Pantheon · Top
11 / 2 / 13
61.5% KP
18,638
21.8% share
11,258g
147 CS · 6.5/m
이 차가 식기전에#KR1
Kindred · Jungle
11 / 3 / 14
64.1% KP
18,922
22.2% share
12,582g
195 CS · 8.7/m
세주아니선픽하면니가뭘할수있는데#뭘할수있지
Sejuani · Mid
3 / 1 / 21
61.5% KP
13,138
15.4% share
9,443g
112 CS · 5/m
기리보이혁갓#아입니두
Ashe · ADC
12 / 3 / 14
66.7% KP
26,381
30.9% share
12,926g
173 CS · 7.7/m
새우깡끼룩#KR1
Rammus · Support
2 / 7 / 25
69.2% KP
8,292
9.7% share
7,574g
16 CS · 0.7/m
Red side
Defeat백 이#1208
Rumble · Top
4 / 6 / 3
43.8% KP
18,459
24.3% share
9,222g
168 CS · 7.5/m
Velja#2203
Olaf · Jungle
3 / 10 / 7
62.5% KP
15,543
20.5% share
8,158g
122 CS · 5.4/m
애LI 어른이LI#KR1
Annie · Mid
3 / 6 / 7
62.5% KP
13,845
18.2% share
7,350g
120 CS · 5.3/m
CCCdda#OET
Smolder · ADC
3 / 4 / 4
43.8% KP
16,676
22% share
8,967g
165 CS · 7.3/m
caII of silence#dodo
Skarner · Support
3 / 13 / 9
75% KP
11,351
15% share
7,757g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
