Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Trundle
Defeat
Ranked Solo/Duo · 148 days ago
4 / 9 / 6
K / D / A
37%
Kill participation
623.8
Damage / min
10,329g
401.4 gold / min
31
7 placed · 7 cleared
176
6.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorystella#0904
Sion · Top
4 / 1 / 1
10.2% KP
8,706
7.2% share
9,932g
174 CS · 6.8/m
Haru#0603
Ambessa · Jungle
24 / 3 / 9
67.3% KP
52,021
42.8% share
19,615g
240 CS · 9.3/m
유 아#iou
Diana · Mid
8 / 4 / 15
46.9% KP
24,618
20.3% share
14,122g
222 CS · 8.6/m
Attack Fight#0923
Yunara · ADC
6 / 9 / 12
36.7% KP
21,103
17.4% share
13,242g
185 CS · 7.2/m
로키의 코 드리블#2004
Camille · Support
7 / 11 / 10
34.7% KP
15,010
12.4% share
9,846g
31 CS · 1.2/m
Red side
DefeatMihawK#1115
Jayce · Top
5 / 11 / 1
22.2% KP
21,389
23.9% share
9,973g
186 CS · 7.2/m
이 차가 식기전에#KR1
Trundle · Jungle
4 / 9 / 6
37% KP
16,053
17.9% share
10,329g
176 CS · 6.8/m
Midddddddddd1#Mid
Viktor · Mid
10 / 10 / 5
55.6% KP
24,101
26.9% share
12,082g
179 CS · 7/m
Na병현#2001
Varus · ADC
8 / 12 / 5
48.1% KP
20,575
23% share
13,530g
188 CS · 7.3/m
applle#7060
Skarner · Support
0 / 7 / 9
33.3% KP
7,500
8.4% share
6,611g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
