Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kindred
Defeat
Ranked Solo/Duo · 134 days ago
10 / 10 / 10
K / D / A
44.4%
Kill participation
598.2
Damage / min
15,738g
450.7 gold / min
30
8 placed · 5 cleared
264
7.6 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
3
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat감자면은진리#kr0
Tryndamere · Top
11 / 12 / 6
37.8% KP
40,850
22.7% share
16,586g
257 CS · 7.4/m
이 차가 식기전에#KR1
Kindred · Jungle
10 / 10 / 10
44.4% KP
20,886
11.6% share
15,738g
264 CS · 7.6/m
쪼렙이다말로하자#KR1
Orianna · Mid
3 / 8 / 19
48.9% KP
36,700
20.4% share
13,458g
269 CS · 7.7/m
zenbukorosu#KR1
Varus · ADC
19 / 8 / 14
73.3% KP
60,221
33.5% share
24,028g
284 CS · 8.1/m
bai se zh1 chuan#qwe1
Neeko · Support
2 / 7 / 23
55.6% KP
20,939
11.7% share
10,592g
42 CS · 1.2/m
Red side
VictoryZeus#glgl
K'Sante · Top
16 / 6 / 4
44.4% KP
41,023
23.8% share
19,483g
298 CS · 8.5/m
Im noob777#777
Shyvana · Jungle
12 / 7 / 12
53.3% KP
28,236
16.4% share
17,328g
218 CS · 6.2/m
Pungyeon#0116
Ryze · Mid
11 / 9 / 11
48.9% KP
53,788
31.2% share
18,549g
327 CS · 9.4/m
뚜시따시#BRO
Senna · ADC
2 / 10 / 24
57.8% KP
34,332
19.9% share
14,219g
201 CS · 5.8/m
명치에팔콘펀치꽂는이도윤#KR1
Nautilus · Support
4 / 13 / 28
71.1% KP
15,138
8.8% share
12,645g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
