Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 131 days ago
2 / 6 / 4
K / D / A
46.2%
Kill participation
347.6
Damage / min
9,558g
377.3 gold / min
20
8 placed · 1 cleared
190
7.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykaisa#羊尼克韩服
Rek'Sai · Top
2 / 1 / 9
31.4% KP
10,912
9.9% share
10,131g
167 CS · 6.6/m
龙宫公主#김유빈
Master Yi · Jungle
13 / 1 / 7
57.1% KP
26,619
24.2% share
15,087g
250 CS · 9.9/m
絕對壓制7777#德雲猛胡
Annie · Mid
8 / 3 / 11
54.3% KP
25,423
23.1% share
11,697g
230 CS · 9.1/m
뽀송이불#1234
Senna · ADC
10 / 4 / 15
71.4% KP
37,256
33.9% share
15,115g
196 CS · 7.7/m
명치에팔콘펀치꽂는이도윤#KR1
Nautilus · Support
2 / 4 / 21
65.7% KP
9,670
8.8% share
8,718g
29 CS · 1.1/m
Red side
Defeat이노링#CARRY
Urgot · Top
0 / 5 / 2
15.4% KP
12,105
17.4% share
9,326g
219 CS · 8.6/m
이 차가 식기전에#KR1
Hecarim · Jungle
2 / 6 / 4
46.2% KP
8,806
12.7% share
9,558g
190 CS · 7.5/m
Pungyeon#0116
Ryze · Mid
3 / 5 / 6
69.2% KP
21,107
30.3% share
12,411g
252 CS · 9.9/m
zenbukorosu#KR1
Tristana · ADC
3 / 9 / 4
53.8% KP
11,146
16% share
10,599g
173 CS · 6.8/m
Pasta La Vista#31415
Vel'Koz · Support
5 / 10 / 4
69.2% KP
16,404
23.6% share
8,296g
39 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
