Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 130 days ago
5 / 4 / 12
K / D / A
47.2%
Kill participation
564.9
Damage / min
12,807g
438.1 gold / min
27
8 placed · 4 cleared
230
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKIRINJI#0826
Yone · Top
11 / 9 / 4
71.4% KP
53,955
40.8% share
15,430g
259 CS · 8.9/m
moot#yaha
Taliyah · Jungle
2 / 7 / 8
47.6% KP
20,859
15.8% share
11,118g
210 CS · 7.2/m
쪼렙이다말로하자#KR1
LeBlanc · Mid
8 / 5 / 6
66.7% KP
27,982
21.1% share
13,397g
234 CS · 8/m
셀리나#0903
Lucian · ADC
0 / 11 / 9
42.9% KP
25,961
19.6% share
9,638g
181 CS · 6.2/m
T1 Zena#KR2
Milio · Support
0 / 4 / 11
52.4% KP
3,611
2.7% share
7,564g
39 CS · 1.3/m
Red side
Victory기리보이혁갓#아입니두
Dr. Mundo · Top
13 / 1 / 10
63.9% KP
28,992
27.3% share
15,374g
238 CS · 8.1/m
이 차가 식기전에#KR1
Nocturne · Jungle
5 / 4 / 12
47.2% KP
16,514
15.6% share
12,807g
230 CS · 7.9/m
니베아#립 밤
Sylas · Mid
6 / 6 / 13
52.8% KP
24,628
23.2% share
12,182g
221 CS · 7.6/m
고슴도치#0519
Senna · ADC
9 / 5 / 19
77.8% KP
23,788
22.4% share
16,603g
221 CS · 7.6/m
keb10#鈴原るる
Nautilus · Support
3 / 5 / 22
69.4% KP
12,190
11.5% share
9,745g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
