Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 130 days ago
4 / 3 / 10
K / D / A
66.7%
Kill participation
465.8
Damage / min
11,921g
444.5 gold / min
26
5 placed · 4 cleared
236
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat니베아#립 밤
Sylas · Top
4 / 7 / 6
55.6% KP
18,842
26.4% share
10,509g
205 CS · 7.6/m
doll#TuT
Rengar · Jungle
8 / 4 / 4
66.7% KP
14,716
20.7% share
13,447g
176 CS · 6.6/m
Let me sup#KR1
Galio · Mid
3 / 4 / 3
33.3% KP
13,198
18.5% share
10,689g
239 CS · 8.9/m
ioio2#KR1
Senna · ADC
3 / 1 / 7
55.6% KP
18,655
26.2% share
12,210g
240 CS · 8.9/m
에이긍#KR33
Tahm Kench · Support
0 / 5 / 4
22.2% KP
5,828
8.2% share
5,857g
21 CS · 0.8/m
Red side
Victory강유자#KR1
Orianna · Top
2 / 9 / 4
28.6% KP
13,827
13.5% share
8,982g
197 CS · 7.3/m
이 차가 식기전에#KR1
Hecarim · Jungle
4 / 3 / 10
66.7% KP
12,492
12.2% share
11,921g
236 CS · 8.8/m
BYBYBYBYBYBY#CN1
Yone · Mid
8 / 2 / 7
71.4% KP
39,963
39% share
13,645g
270 CS · 10.1/m
우리집에 보러올래#아나콘다
Sivir · ADC
4 / 3 / 4
38.1% KP
25,385
24.8% share
13,254g
281 CS · 10.5/m
아라하시#타 비
Bard · Support
3 / 1 / 12
71.4% KP
10,854
10.6% share
8,032g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
