Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 129 days ago
18 / 3 / 13
K / D / A
70.5%
Kill participation
1,485.9
Damage / min
17,285g
723.7 gold / min
23
6 placed · 1 cleared
250
10.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat마라탕1#사주세요
Fiora · Top
3 / 9 / 5
34.8% KP
16,180
19.2% share
9,644g
159 CS · 6.7/m
유 아#iou
Karthus · Jungle
1 / 5 / 10
47.8% KP
16,157
19.2% share
9,191g
177 CS · 7.4/m
Angle Beats#辉夜大小姐
Qiyana · Mid
6 / 11 / 2
34.8% KP
20,547
24.4% share
9,579g
172 CS · 7.2/m
날쌘 화살 신태민#FA1
Lucian · ADC
10 / 11 / 4
60.9% KP
24,754
29.4% share
13,369g
183 CS · 7.7/m
신을저주해#4450
Yuumi · Support
3 / 8 / 14
73.9% KP
6,559
7.8% share
9,794g
19 CS · 0.8/m
Red side
VictoryKC NEXT TOPKING#KOALA
Jayce · Top
9 / 5 / 3
27.3% KP
22,078
22% share
12,665g
214 CS · 9/m
이 차가 식기전에#KR1
Hecarim · Jungle
18 / 3 / 13
70.5% KP
35,489
35.4% share
17,285g
250 CS · 10.5/m
로 컨#챌린저
Sylas · Mid
9 / 6 / 13
50% KP
21,294
21.2% share
12,151g
136 CS · 5.7/m
NinjaKiwi#KoR
Ezreal · ADC
5 / 4 / 9
31.8% KP
13,964
13.9% share
13,498g
251 CS · 10.5/m
즐 야#KR1
Karma · Support
3 / 5 / 19
50% KP
7,491
7.5% share
8,491g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
