Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 129 days ago
8 / 8 / 9
K / D / A
77.3%
Kill participation
769.8
Damage / min
12,983g
491.2 gold / min
27
7 placed · 4 cleared
202
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Midir#KR06
Rumble · Top
7 / 6 / 5
54.5% KP
28,985
30.9% share
12,085g
214 CS · 8.1/m
이 차가 식기전에#KR1
Hecarim · Jungle
8 / 8 / 9
77.3% KP
20,348
21.7% share
12,983g
202 CS · 7.6/m
srysrymb#1065
Sylas · Mid
2 / 6 / 4
27.3% KP
17,065
18.2% share
9,610g
223 CS · 8.4/m
Sanchovies#MOG
Senna · ADC
4 / 3 / 10
63.6% KP
21,850
23.3% share
13,412g
231 CS · 8.7/m
抖音景德镇剑姬#jdzjj
Alistar · Support
1 / 3 / 12
59.1% KP
5,503
5.9% share
7,680g
33 CS · 1.2/m
Red side
VictoryT1 Guardian#KR3
Ambessa · Top
2 / 5 / 6
30.8% KP
13,523
11.4% share
10,016g
207 CS · 7.8/m
Grizzly#KR3
Lillia · Jungle
5 / 6 / 12
65.4% KP
33,982
28.5% share
13,457g
225 CS · 8.5/m
서나 귀여워#0000
Yone · Mid
11 / 4 / 3
53.8% KP
35,203
29.6% share
15,926g
260 CS · 9.8/m
Swamp#0916
Sivir · ADC
5 / 2 / 7
46.2% KP
25,162
21.1% share
13,757g
267 CS · 10.1/m
미안한데어쩌라고#KR1
Nautilus · Support
3 / 5 / 13
61.5% KP
11,221
9.4% share
8,645g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
