Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 125 days ago
13 / 8 / 29
K / D / A
76.4%
Kill participation
988
Damage / min
19,550g
519.3 gold / min
19
6 placed · 0 cleared
279
7.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCCrazy#KR1
Jayce · Top
9 / 8 / 18
49.1% KP
39,294
22% share
17,311g
286 CS · 7.6/m
이 차가 식기전에#KR1
Hecarim · Jungle
13 / 8 / 29
76.4% KP
37,198
20.8% share
19,550g
279 CS · 7.4/m
抖音丶yk#小羊帅帅帅
Annie · Mid
16 / 7 / 26
76.4% KP
41,371
23.2% share
17,507g
207 CS · 5.5/m
Si1houette#KR2
Jhin · ADC
15 / 6 / 20
63.6% KP
47,835
26.8% share
21,744g
337 CS · 9/m
체스폿#123
Nautilus · Support
2 / 8 / 31
60% KP
13,008
7.3% share
11,688g
34 CS · 0.9/m
Red side
VictoryKingen#KR1
Tryndamere · Top
7 / 7 / 12
51.4% KP
31,399
20% share
18,220g
338 CS · 9/m
재호의행복한하루#KR1
Master Yi · Jungle
15 / 14 / 11
70.3% KP
35,446
22.6% share
20,315g
218 CS · 5.8/m
미북이#KR1
Ryze · Mid
8 / 9 / 11
51.4% KP
42,345
27% share
19,775g
368 CS · 9.8/m
happier#黑皮儿
Ashe · ADC
7 / 10 / 15
59.5% KP
35,880
22.9% share
16,974g
262 CS · 7/m
VG Mango#KR12
Blitzcrank · Support
0 / 15 / 25
67.6% KP
11,649
7.4% share
10,617g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
