Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 124 days ago
7 / 9 / 20
K / D / A
64.3%
Kill participation
787.8
Damage / min
16,541g
461.4 gold / min
30
7 placed · 4 cleared
256
7.1 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSolarbacca KR#GPQ
Gangplank · Top
6 / 8 / 13
46.3% KP
40,491
26.7% share
17,174g
244 CS · 6.8/m
戒骄戒躁不破不立#KR3
Xin Zhao · Jungle
7 / 9 / 17
58.5% KP
27,018
17.8% share
16,155g
202 CS · 5.6/m
키아요#S T
Yone · Mid
11 / 9 / 10
51.2% KP
41,057
27.1% share
17,028g
261 CS · 7.3/m
Chika#0126
Mel · ADC
6 / 7 / 7
31.7% KP
24,709
16.3% share
15,614g
310 CS · 8.6/m
T1 에테르#1225
Pyke · Support
11 / 9 / 16
65.9% KP
18,200
12% share
13,160g
33 CS · 0.9/m
Red side
VictoryKIRINJI#0826
Jax · Top
6 / 7 / 3
21.4% KP
27,700
18.2% share
13,508g
224 CS · 6.2/m
이 차가 식기전에#KR1
Hecarim · Jungle
7 / 9 / 20
64.3% KP
28,242
18.5% share
16,541g
256 CS · 7.1/m
POUt#QQ1
Syndra · Mid
7 / 10 / 6
31% KP
31,138
20.4% share
14,055g
264 CS · 7.4/m
JeojuJezu#KR01
Vayne · ADC
17 / 2 / 5
52.4% KP
42,660
28% share
24,217g
370 CS · 10.3/m
hell4adise#KR11
Skarner · Support
5 / 13 / 21
61.9% KP
22,728
14.9% share
12,237g
56 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
