Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 123 days ago
8 / 2 / 10
K / D / A
51.4%
Kill participation
830.1
Damage / min
14,972g
521.4 gold / min
32
6 placed · 6 cleared
282
9.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAdam#1227
Yunara · Top
6 / 6 / 3
47.4% KP
25,705
24.7% share
13,664g
272 CS · 9.5/m
安卓打野#anzhu
Lee Sin · Jungle
2 / 7 / 9
57.9% KP
19,112
18.4% share
10,209g
153 CS · 5.3/m
kanpohongchen#520
Akali · Mid
9 / 10 / 0
47.4% KP
31,798
30.6% share
12,568g
176 CS · 6.1/m
maneskin#7728
Veigar · ADC
2 / 8 / 3
26.3% KP
15,808
15.2% share
10,739g
167 CS · 5.8/m
Nuyoah#2077
Poppy · Support
0 / 4 / 9
47.4% KP
11,602
11.2% share
7,609g
20 CS · 0.7/m
Red side
Victory생화학 혐오 협회장#SNU
Ekko · Top
12 / 10 / 2
40% KP
31,006
22.9% share
12,481g
144 CS · 5/m
이 차가 식기전에#KR1
Hecarim · Jungle
8 / 2 / 10
51.4% KP
23,837
17.6% share
14,972g
282 CS · 9.8/m
KC NEXT TOPKING#KOALA
Yone · Mid
9 / 4 / 11
57.1% KP
45,809
33.9% share
14,065g
244 CS · 8.5/m
rad#kr3
Anivia · ADC
4 / 2 / 13
48.6% KP
23,563
17.4% share
13,271g
217 CS · 7.6/m
채팅치지마시바#kr2
Karma · Support
2 / 2 / 23
71.4% KP
10,954
8.1% share
9,917g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
