Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 123 days ago
9 / 9 / 13
K / D / A
66.7%
Kill participation
899.4
Damage / min
14,779g
467.2 gold / min
21
8 placed · 2 cleared
234
7.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory纳尔大王#HzH
Gnar · Top
10 / 2 / 8
45% KP
34,396
24.5% share
16,032g
255 CS · 8.1/m
戒骄戒躁不破不立#KR3
Lee Sin · Jungle
9 / 6 / 14
57.5% KP
25,660
18.3% share
13,877g
165 CS · 5.2/m
zyjhmmmmm#1229
Twisted Fate · Mid
2 / 6 / 13
37.5% KP
22,577
16.1% share
14,149g
255 CS · 8.1/m
zenbukorosu#KR1
Kalista · ADC
16 / 10 / 7
57.5% KP
47,277
33.7% share
18,792g
269 CS · 8.5/m
HAPPY everyday#T1 IG
Renata Glasc · Support
3 / 9 / 20
57.5% KP
10,350
7.4% share
10,749g
20 CS · 0.6/m
Red side
DefeatLove Pantheon#0615
Pantheon · Top
5 / 9 / 7
36.4% KP
22,599
16.4% share
10,138g
147 CS · 4.6/m
이 차가 식기전에#KR1
Hecarim · Jungle
9 / 9 / 13
66.7% KP
28,452
20.7% share
14,779g
234 CS · 7.4/m
벌 렁#낼 룽
Veigar · Mid
7 / 7 / 6
39.4% KP
35,707
25.9% share
13,867g
281 CS · 8.9/m
사 탄#4TAN
Xerath · ADC
3 / 9 / 15
54.5% KP
24,802
18% share
11,239g
175 CS · 5.5/m
피칠갑#血漆甲
Jhin · Support
9 / 7 / 12
63.6% KP
26,187
19% share
12,611g
70 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
