Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 121 days ago
11 / 2 / 11
K / D / A
56.4%
Kill participation
967.4
Damage / min
16,745g
599.8 gold / min
21
8 placed · 1 cleared
254
9.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrad#kr3
Jayce · Top
7 / 1 / 12
48.7% KP
21,962
18.6% share
12,840g
213 CS · 7.6/m
이 차가 식기전에#KR1
Hecarim · Jungle
11 / 2 / 11
56.4% KP
27,007
22.9% share
16,745g
254 CS · 9.1/m
Crow#crow9
Xerath · Mid
11 / 5 / 10
53.8% KP
40,832
34.6% share
13,042g
188 CS · 6.7/m
꼬마딩구리#KR1
Senna · ADC
5 / 5 / 14
48.7% KP
19,875
16.8% share
13,109g
178 CS · 6.4/m
릭 철#KR1
Shen · Support
5 / 4 / 12
43.6% KP
8,394
7.1% share
9,736g
21 CS · 0.8/m
Red side
DefeatFLY Gakgos#321
Yorick · Top
3 / 6 / 4
41.2% KP
23,762
25% share
11,382g
226 CS · 8.1/m
대형 헤드폰#1829
Bel'Veth · Jungle
4 / 9 / 1
29.4% KP
15,091
15.9% share
14,098g
225 CS · 8.1/m
OnPi#온 피
Syndra · Mid
5 / 7 / 5
58.8% KP
25,823
27.2% share
11,252g
214 CS · 7.7/m
마수36#3636
Ezreal · ADC
3 / 9 / 7
58.8% KP
23,035
24.3% share
11,054g
218 CS · 7.8/m
devil galio#hmbb
Blitzcrank · Support
2 / 8 / 11
76.5% KP
7,237
7.6% share
8,134g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
