Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sejuani
Victory
Ranked Solo/Duo · 120 days ago
5 / 2 / 9
K / D / A
40%
Kill participation
679.1
Damage / min
12,432g
383.9 gold / min
25
7 placed · 3 cleared
232
7.2 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat첫눈이 내리면 좋겠어#2009
Aatrox · Top
4 / 10 / 3
38.9% KP
24,309
23.5% share
11,987g
256 CS · 7.9/m
어둠의 실력자#C204
Zyra · Jungle
2 / 3 / 6
44.4% KP
20,679
20% share
13,665g
274 CS · 8.5/m
kanpohongchen#520
Zed · Mid
6 / 12 / 1
38.9% KP
25,458
24.6% share
12,937g
232 CS · 7.2/m
HAPPY everyday#T1 IG
Ezreal · ADC
6 / 1 / 0
33.3% KP
25,345
24.5% share
16,537g
319 CS · 9.9/m
채팅치지마시바#kr2
Fiddlesticks · Support
0 / 9 / 7
38.9% KP
7,649
7.4% share
7,864g
27 CS · 0.8/m
Red side
Victory이 차가 식기전에#KR1
Sejuani · Top
5 / 2 / 9
40% KP
21,990
18.9% share
12,432g
232 CS · 7.2/m
感谢泰哥#方嘉树
Kindred · Jungle
14 / 3 / 5
54.3% KP
24,841
21.3% share
15,556g
236 CS · 7.3/m
MISA#mio韩服
Azir · Mid
12 / 5 / 4
45.7% KP
38,560
33.1% share
17,932g
368 CS · 11.4/m
폭풍우#7777
Senna · ADC
2 / 2 / 17
54.3% KP
21,129
18.2% share
14,045g
228 CS · 7/m
keb10#鈴原るる
Rell · Support
2 / 6 / 20
62.9% KP
9,872
8.5% share
9,265g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
