Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 120 days ago
15 / 3 / 6
K / D / A
84%
Kill participation
1,210.3
Damage / min
17,735g
600.8 gold / min
28
6 placed · 5 cleared
280
9.5 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory은여하#1103
Jayce · Top
7 / 6 / 7
56% KP
32,309
27.5% share
13,074g
254 CS · 8.6/m
이 차가 식기전에#KR1
Hecarim · Jungle
15 / 3 / 6
84% KP
35,724
30.4% share
17,735g
280 CS · 9.5/m
Ivory#1012
Cassiopeia · Mid
1 / 5 / 15
64% KP
29,839
25.4% share
11,534g
240 CS · 8.1/m
줄곧 조용하다#9036
Senna · ADC
1 / 6 / 17
72% KP
13,184
11.2% share
11,126g
165 CS · 5.6/m
yaya#YQFXX
Taric · Support
1 / 2 / 20
84% KP
6,512
5.5% share
9,337g
42 CS · 1.4/m
Red side
DefeatThisisbear#Thisb
Volibear · Top
8 / 5 / 3
50% KP
22,509
23.1% share
11,666g
188 CS · 6.4/m
NAPOLEON#KR01
Kindred · Jungle
4 / 4 / 7
50% KP
21,043
21.6% share
12,050g
224 CS · 7.6/m
kyeahoo#AK47
Sylas · Mid
4 / 7 / 3
31.8% KP
18,422
18.9% share
11,074g
212 CS · 7.2/m
抖音丶辛哥哥#9999
Mel · ADC
6 / 2 / 6
54.5% KP
28,823
29.6% share
14,383g
302 CS · 10.2/m
Last Sumnner#KR1
Alistar · Support
0 / 7 / 12
54.5% KP
6,564
6.7% share
7,904g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
