Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sejuani
Defeat
Ranked Solo/Duo · 118 days ago
3 / 11 / 13
K / D / A
50%
Kill participation
718
Damage / min
11,157g
329.3 gold / min
30
12 placed · 0 cleared
188
5.5 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynizuizhengui#小何的枪
Pantheon · Top
13 / 5 / 11
63.2% KP
46,486
27.2% share
16,311g
206 CS · 6.1/m
Jankos#LCKGL
Nidalee · Jungle
13 / 7 / 8
55.3% KP
39,002
22.8% share
16,970g
261 CS · 7.7/m
LNG BuLLDoG#KR2
Yone · Mid
3 / 7 / 10
34.2% KP
31,089
18.2% share
15,056g
302 CS · 8.9/m
hle pyeonsik#HLE
Tristana · ADC
7 / 7 / 11
47.4% KP
39,958
23.4% share
18,457g
297 CS · 8.8/m
Strawberry#S T
Poppy · Support
2 / 6 / 17
50% KP
14,499
8.5% share
10,441g
24 CS · 0.7/m
Red side
Defeat이 차가 식기전에#KR1
Sejuani · Top
3 / 11 / 13
50% KP
24,328
15.7% share
11,157g
188 CS · 5.5/m
Velja#2203
Naafiri · Jungle
3 / 9 / 10
40.6% KP
21,029
13.6% share
12,343g
180 CS · 5.3/m
구름다리농장#0120
Aurora · Mid
8 / 5 / 12
62.5% KP
38,926
25.2% share
15,513g
278 CS · 8.2/m
RaiderGO#TWTV0
Veigar · ADC
14 / 5 / 7
65.6% KP
47,252
30.6% share
24,031g
369 CS · 10.9/m
HLE 팬서#KR1
Camille · Support
4 / 8 / 13
53.1% KP
23,074
14.9% share
10,715g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
