Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Summoner's Rift · 113 days ago
13 / 5 / 15
K / D / A
56%
Kill participation
1,015.6
Damage / min
17,857g
614.3 gold / min
26
3 placed · 5 cleared
326
11.2 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat의문의 비 누 게이#비누줍자
K'Sante · Top
2 / 8 / 7
23.7% KP
21,686
16.9% share
9,641g
177 CS · 6.1/m
죽여주는계정#KR3
Master Yi · Jungle
13 / 17 / 11
63.2% KP
33,465
26.1% share
13,692g
99 CS · 3.4/m
효루와#KR1
Cho'Gath · Mid
8 / 8 / 10
47.4% KP
23,290
18.2% share
13,061g
211 CS · 7.3/m
유연아 사랑해#연 상
Kai'Sa · ADC
15 / 8 / 12
71.1% KP
38,729
30.2% share
19,161g
209 CS · 7.2/m
사랑해 진혁아#연 하
Leona · Support
0 / 9 / 24
63.2% KP
11,064
8.6% share
8,369g
13 CS · 0.4/m
Red side
Victory충 치#충치1
Yone · Top
5 / 10 / 10
30% KP
26,032
18.7% share
12,261g
236 CS · 8.1/m
이 차가 식기전에#KR1
Hecarim · Jungle
13 / 5 / 15
56% KP
29,520
21.2% share
17,857g
326 CS · 11.2/m
녹 고#유튜브
Sylas · Mid
14 / 7 / 17
62% KP
29,106
20.9% share
12,004g
125 CS · 4.3/m
돼지바#돼지빵
Ezreal · ADC
6 / 8 / 10
32% KP
33,705
24.2% share
15,061g
229 CS · 7.9/m
HLE GGomZi#666
Camille · Support
12 / 8 / 20
64% KP
20,872
15% share
12,813g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
