Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 111 days ago
9 / 2 / 18
K / D / A
62.8%
Kill participation
1,090.6
Damage / min
17,268g
509.9 gold / min
40
6 placed · 6 cleared
307
9.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhle pyeonsik#HLE
Vayne · Top
10 / 3 / 9
44.2% KP
49,541
24.7% share
15,196g
250 CS · 7.4/m
이 차가 식기전에#KR1
Hecarim · Jungle
9 / 2 / 18
62.8% KP
36,934
18.4% share
17,268g
307 CS · 9.1/m
M G#2821
Annie · Mid
7 / 5 / 16
53.5% KP
40,711
20.3% share
14,023g
244 CS · 7.2/m
BFX Slayer#0415
Senna · ADC
10 / 4 / 16
60.5% KP
44,930
22.4% share
19,835g
286 CS · 8.4/m
fqlwmfod#801
Pantheon · Support
7 / 7 / 17
55.8% KP
28,340
14.1% share
11,874g
41 CS · 1.2/m
Red side
DefeatNinjaKiwi#KoR
Yasuo · Top
2 / 10 / 6
38.1% KP
12,145
9.9% share
12,130g
245 CS · 7.2/m
Velja#2203
Nidalee · Jungle
11 / 6 / 6
81% KP
42,549
34.9% share
17,718g
218 CS · 6.4/m
Dont Callme#0530
Sion · Mid
1 / 8 / 9
47.6% KP
31,829
26.1% share
12,715g
282 CS · 8.3/m
FAad#2007
Xayah · ADC
4 / 9 / 4
38.1% KP
25,492
20.9% share
14,395g
294 CS · 8.7/m
복심이#야 수
Alistar · Support
3 / 10 / 11
66.7% KP
10,069
8.2% share
9,039g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
