Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Summoner's Rift · 107 days ago
0 / 6 / 7
K / D / A
58.3%
Kill participation
356
Damage / min
7,846g
328.7 gold / min
12
3 placed · 1 cleared
162
6.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFA 08 TOP#욱 이
Zaahen · Top
9 / 2 / 3
35.3% KP
26,641
25.6% share
11,616g
185 CS · 7.8/m
일산김동형#0313
Jarvan IV · Jungle
2 / 2 / 15
50% KP
13,272
12.8% share
9,796g
168 CS · 7/m
철 진#1004
Lux · Mid
10 / 3 / 8
52.9% KP
26,530
25.5% share
10,539g
176 CS · 7.4/m
이순신#5812
Corki · ADC
11 / 1 / 8
55.9% KP
30,205
29% share
14,645g
220 CS · 9.2/m
의문의바드장인#kr0
Thresh · Support
2 / 4 / 22
70.6% KP
7,339
7.1% share
7,390g
23 CS · 1/m
Red side
Defeat마왕 탐 켄치#KR1
Tahm Kench · Top
4 / 3 / 4
66.7% KP
19,532
29.7% share
8,374g
135 CS · 5.7/m
이 차가 식기전에#KR1
Hecarim · Jungle
0 / 6 / 7
58.3% KP
8,496
12.9% share
7,846g
162 CS · 6.8/m
녹 고#유튜브
Sylas · Mid
5 / 9 / 4
75% KP
14,560
22.1% share
8,222g
116 CS · 4.9/m
OHwiN#KR1
Senna · ADC
3 / 5 / 7
83.3% KP
17,438
26.5% share
9,702g
172 CS · 7.2/m
T1 테디냥이#KR1
Rell · Support
0 / 11 / 9
75% KP
5,728
8.7% share
5,950g
29 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
