Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Victory
Normal Draft · 102 days ago
9 / 6 / 23
K / D / A
58.2%
Kill participation
1,090.7
Damage / min
15,048g
480.3 gold / min
55
1 placed · 4 cleared
209
6.7 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat터질것만같은기분#KR1
Illaoi · Top
8 / 8 / 4
23.5% KP
27,507
19.8% share
15,459g
273 CS · 8.7/m
다들열심히해보자#KR1
Malphite · Jungle
18 / 6 / 6
47.1% KP
33,122
23.8% share
16,834g
222 CS · 7.1/m
ssozimayooo#3668
Ezreal · Mid
2 / 12 / 9
21.6% KP
16,721
12% share
9,567g
154 CS · 4.9/m
Gamin#1212
Caitlyn · ADC
18 / 16 / 5
45.1% KP
47,192
33.9% share
18,809g
212 CS · 6.8/m
elf#hiki
Karma · Support
5 / 13 / 18
45.1% KP
14,582
10.5% share
11,238g
31 CS · 1/m
Red side
Victory뇌절 보존의 법칙#KR1
Vayne · Top
8 / 9 / 7
27.3% KP
26,105
15.3% share
11,825g
121 CS · 3.9/m
이 차가 식기전에#KR1
Fiddlesticks · Jungle
9 / 6 / 23
58.2% KP
34,176
20% share
15,048g
209 CS · 6.7/m
dlwl#000
Viktor · Mid
4 / 11 / 10
25.5% KP
32,220
18.8% share
12,293g
225 CS · 7.2/m
乾坤一擲#mio韩服
Aphelios · ADC
12 / 10 / 9
38.2% KP
29,195
17.1% share
17,758g
220 CS · 7/m
우리팀모두행복하길#mio韩服
Naafiri · Support
22 / 15 / 15
67.3% KP
49,249
28.8% share
17,641g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
