Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 100 days ago
10 / 6 / 14
K / D / A
57.1%
Kill participation
1,008.3
Damage / min
16,696g
565.3 gold / min
28
5 placed · 4 cleared
270
9.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory어쩌라고맞짱뜰까#HOYA
Gnar · Top
12 / 5 / 8
47.6% KP
30,442
27.5% share
15,077g
241 CS · 8.2/m
이 차가 식기전에#KR1
Hecarim · Jungle
10 / 6 / 14
57.1% KP
29,778
26.9% share
16,696g
270 CS · 9.1/m
xinyanbajian#KR1
Akshan · Mid
9 / 3 / 6
35.7% KP
22,234
20.1% share
16,519g
254 CS · 8.6/m
꼬마딩구리#KR1
Cassiopeia · ADC
6 / 5 / 11
40.5% KP
15,852
14.3% share
14,056g
241 CS · 8.2/m
JaxKing#FuHan
Jax · Support
5 / 7 / 19
57.1% KP
12,225
11.1% share
11,401g
31 CS · 1/m
Red side
Defeat抖音景德镇剑姬#jdzjj
Fiora · Top
4 / 3 / 6
38.5% KP
20,414
19% share
13,068g
276 CS · 9.3/m
re0#2007
Qiyana · Jungle
10 / 14 / 5
57.7% KP
24,152
22.5% share
14,770g
148 CS · 5/m
抖音王纪超#26号首秀
Xerath · Mid
2 / 6 / 12
53.8% KP
21,569
20.1% share
10,729g
241 CS · 8.2/m
Hound#0824
Kai'Sa · ADC
4 / 6 / 5
34.6% KP
18,578
17.3% share
13,317g
247 CS · 8.4/m
네 요#ね よ
Pantheon · Support
6 / 13 / 10
61.5% KP
22,726
21.2% share
10,359g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
