Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 85 days ago
11 / 8 / 21
K / D / A
72.7%
Kill participation
908.4
Damage / min
18,201g
570.9 gold / min
30
6 placed · 0 cleared
282
8.8 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatalwind#wind
Warwick · Top
3 / 5 / 15
37.5% KP
25,206
16.9% share
13,729g
244 CS · 7.7/m
Na병현#2001
Viego · Jungle
21 / 10 / 6
56.3% KP
34,519
23.2% share
19,122g
221 CS · 6.9/m
구급대#dit
Akali · Mid
10 / 8 / 8
37.5% KP
28,154
18.9% share
12,766g
204 CS · 6.4/m
Charles Do Bronx#0108
Sylas · ADC
9 / 6 / 20
60.4% KP
40,689
27.3% share
17,467g
254 CS · 8/m
정현심#KR1
Camille · Support
5 / 16 / 14
39.6% KP
20,338
13.7% share
10,770g
22 CS · 0.7/m
Red side
Victoryrkgkak13#1313
Maokai · Top
4 / 8 / 13
38.6% KP
24,073
16.4% share
10,207g
180 CS · 5.6/m
이 차가 식기전에#KR1
Hecarim · Jungle
11 / 8 / 21
72.7% KP
28,964
19.7% share
18,201g
282 CS · 8.8/m
OnPi#온 피
Irelia · Mid
13 / 6 / 11
54.5% KP
26,362
17.9% share
18,291g
304 CS · 9.5/m
무적한 포용전사#lgv
Karthus · ADC
9 / 13 / 12
47.7% KP
47,465
32.3% share
14,307g
201 CS · 6.3/m
bright mind#KR1
Qiyana · Support
7 / 13 / 18
56.8% KP
20,077
13.7% share
11,362g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
