Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 73 days ago
5 / 6 / 8
K / D / A
56.5%
Kill participation
589.5
Damage / min
11,808g
419 gold / min
30
6 placed · 4 cleared
199
7.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory잠자는 왕#KR1
Jayce · Top
10 / 2 / 11
72.4% KP
41,819
42.4% share
16,169g
235 CS · 8.3/m
성진이는머머뤼#123
Jarvan IV · Jungle
2 / 4 / 15
58.6% KP
13,292
13.5% share
11,840g
191 CS · 6.8/m
FearBeyondDeath#Mercy
Urgot · Mid
7 / 3 / 9
55.2% KP
15,365
15.6% share
12,364g
226 CS · 8/m
도자기#0824
Akali · ADC
7 / 9 / 6
44.8% KP
19,280
19.6% share
12,351g
186 CS · 6.6/m
纸巾其实是人#CN1
Blitzcrank · Support
3 / 5 / 11
48.3% KP
8,764
8.9% share
8,158g
20 CS · 0.7/m
Red side
DefeatNS Ark#Lost
Aatrox · Top
6 / 8 / 2
34.8% KP
11,649
13.3% share
10,639g
180 CS · 6.4/m
이 차가 식기전에#KR1
Wukong · Jungle
5 / 6 / 8
56.5% KP
16,615
19% share
11,808g
199 CS · 7.1/m
롤에서제일못하는포지션숟가락#7773
Rumble · Mid
5 / 8 / 7
52.2% KP
23,686
27% share
10,314g
196 CS · 7/m
Sano#0112
Zeri · ADC
6 / 5 / 7
56.5% KP
26,273
30% share
14,962g
269 CS · 9.5/m
DNS Hinata#9999
Lulu · Support
1 / 2 / 15
69.6% KP
9,363
10.7% share
7,882g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
