Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Flex · 65 days ago
15 / 3 / 16
K / D / A
68.9%
Kill participation
1,403.2
Damage / min
19,347g
709.1 gold / min
35
6 placed · 6 cleared
334
12.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHyun min 06#KR1
Jayce · Top
2 / 12 / 6
33.3% KP
22,148
21.6% share
9,121g
191 CS · 7/m
Bori#2006
Kai'Sa · Jungle
5 / 9 / 6
45.8% KP
18,994
18.5% share
12,119g
144 CS · 5.3/m
내친구너구리32#KR1
Yone · Mid
10 / 10 / 2
50% KP
36,652
35.7% share
13,857g
244 CS · 8.9/m
탱글탱글#2006
Caitlyn · ADC
6 / 6 / 1
29.2% KP
15,503
15.1% share
12,278g
218 CS · 8/m
CandyBear2#KR1
Thresh · Support
1 / 8 / 11
50% KP
9,331
9.1% share
7,670g
36 CS · 1.3/m
Red side
Victory녹 고#치치직
Nocturne · Top
11 / 6 / 9
44.4% KP
26,400
23.4% share
13,299g
178 CS · 6.5/m
이 차가 식기전에#KR1
Hecarim · Jungle
15 / 3 / 16
68.9% KP
38,283
33.9% share
19,347g
334 CS · 12.2/m
ごじょう さとる#무하한
Yasuo · Mid
4 / 12 / 3
15.6% KP
15,034
13.3% share
11,189g
178 CS · 6.5/m
Seliger#Tod
Aphelios · ADC
4 / 2 / 7
24.4% KP
15,563
13.8% share
13,297g
230 CS · 8.4/m
김노트#ENFP
Mel · Support
11 / 2 / 9
44.4% KP
17,624
15.6% share
11,833g
51 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
