Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 45 days ago
9 / 3 / 17
K / D / A
74.3%
Kill participation
969.7
Damage / min
14,153g
519.1 gold / min
24
4 placed · 4 cleared
238
8.7 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory어색했#7766
Fiora · Top
7 / 4 / 6
37.1% KP
24,831
21.4% share
13,121g
235 CS · 8.6/m
이 차가 식기전에#KR1
Hecarim · Jungle
9 / 3 / 17
74.3% KP
26,441
22.8% share
14,153g
238 CS · 8.7/m
1Jiang#2003
Anivia · Mid
3 / 5 / 11
40% KP
19,861
17.1% share
10,257g
178 CS · 6.5/m
Blue#KR33
Kai'Sa · ADC
15 / 4 / 12
77.1% KP
36,666
31.7% share
18,467g
257 CS · 9.4/m
플레이리스트겨울#KR1
Blitzcrank · Support
1 / 5 / 20
60% KP
8,044
6.9% share
7,942g
38 CS · 1.4/m
Red side
Defeat빵 디#씰룩씰룩
Singed · Top
4 / 6 / 10
66.7% KP
18,210
17.7% share
10,803g
215 CS · 7.9/m
douyin丶52jug#5252
Nidalee · Jungle
6 / 4 / 8
66.7% KP
21,757
21.2% share
12,435g
183 CS · 6.7/m
KRX Vincenzo#KR4
Yone · Mid
3 / 4 / 3
28.6% KP
18,810
18.3% share
11,291g
245 CS · 9/m
xycg#KR1
Kalista · ADC
8 / 12 / 6
66.7% KP
36,444
35.5% share
13,110g
220 CS · 8.1/m
니 아#KR00
Renata Glasc · Support
0 / 11 / 12
57.1% KP
7,425
7.2% share
7,120g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
