Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 45 days ago
5 / 9 / 1
K / D / A
27.3%
Kill participation
295.1
Damage / min
10,867g
389 gold / min
15
5 placed · 3 cleared
194
6.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSMITE#K T
K'Sante · Top
3 / 6 / 3
27.3% KP
13,872
19.1% share
10,606g
238 CS · 8.5/m
이 차가 식기전에#KR1
Hecarim · Jungle
5 / 9 / 1
27.3% KP
8,243
11.3% share
10,867g
194 CS · 6.9/m
졸라빠른노빠꾸박치기쇼부충갈리오#졸노빡
Orianna · Mid
3 / 7 / 6
40.9% KP
19,205
26.4% share
10,479g
225 CS · 8.1/m
Robin#星期日
Miss Fortune · ADC
8 / 10 / 5
59.1% KP
22,405
30.8% share
14,711g
259 CS · 9.3/m
小贱贱sup#Mio韩服
Leona · Support
3 / 10 / 10
59.1% KP
8,960
12.3% share
8,420g
48 CS · 1.7/m
Red side
Victory坏中国人#777
Olaf · Top
4 / 3 / 9
31% KP
15,761
13.7% share
13,451g
253 CS · 9.1/m
解放之鼓#甜甜果实
Qiyana · Jungle
19 / 1 / 15
81% KP
41,010
35.6% share
19,849g
251 CS · 9/m
문영화#KR1
Syndra · Mid
11 / 6 / 10
50% KP
27,969
24.3% share
15,527g
260 CS · 9.3/m
HLE Gumayusi#0298
Yunara · ADC
6 / 7 / 14
47.6% KP
22,997
19.9% share
15,352g
275 CS · 9.8/m
마우마우 봉기#1952
Lulu · Support
2 / 5 / 25
64.3% KP
7,537
6.5% share
9,370g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
