Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 44 days ago
10 / 5 / 5
K / D / A
83.3%
Kill participation
879.7
Damage / min
16,851g
550.7 gold / min
40
7 placed · 7 cleared
253
8.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory차가운코끼리#KR0
Yorick · Top
8 / 2 / 7
44.1% KP
26,483
24.4% share
14,712g
284 CS · 9.3/m
허수아비#무적이야
Fiddlesticks · Jungle
4 / 4 / 9
38.2% KP
12,202
11.2% share
11,644g
208 CS · 6.8/m
냐하하#2698
Jayce · Mid
9 / 3 / 9
52.9% KP
35,339
32.5% share
16,394g
293 CS · 9.6/m
漆黒の氷と炎の魔法使い#KR123
Jhin · ADC
10 / 5 / 12
64.7% KP
22,049
20.3% share
16,022g
256 CS · 8.4/m
노익스강#noex
Shen · Support
3 / 4 / 18
61.8% KP
12,608
11.6% share
9,535g
29 CS · 0.9/m
Red side
Defeataierlanxiaozhu#01321
Kennen · Top
1 / 10 / 6
38.9% KP
24,783
26.9% share
11,597g
253 CS · 8.3/m
이 차가 식기전에#KR1
Hecarim · Jungle
10 / 5 / 5
83.3% KP
26,920
29.3% share
16,851g
253 CS · 8.3/m
DNS Flip#2008
Syndra · Mid
5 / 6 / 5
55.6% KP
21,794
23.7% share
14,590g
299 CS · 9.8/m
결 혼#KR1
Yunara · ADC
2 / 8 / 7
50% KP
15,009
16.3% share
13,974g
273 CS · 8.9/m
Starburst Stream#s t
Yuumi · Support
0 / 5 / 14
77.8% KP
3,520
3.8% share
7,794g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
