Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 43 days ago
10 / 8 / 10
K / D / A
66.7%
Kill participation
1,069.9
Damage / min
15,690g
509.4 gold / min
27
7 placed · 1 cleared
283
9.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat차가운코끼리#KR0
Jayce · Top
8 / 4 / 8
53.3% KP
37,621
26.4% share
15,831g
269 CS · 8.7/m
이 차가 식기전에#KR1
Hecarim · Jungle
10 / 8 / 10
66.7% KP
32,954
23.1% share
15,690g
283 CS · 9.2/m
DNS Hinata#9999
Ryze · Mid
1 / 8 / 9
33.3% KP
26,009
18.2% share
11,793g
241 CS · 7.8/m
Fluffy#qwe
Yunara · ADC
9 / 12 / 8
56.7% KP
35,230
24.7% share
15,812g
233 CS · 7.6/m
WBG Moham#lpl
Lulu · Support
2 / 5 / 22
80% KP
10,755
7.5% share
10,306g
33 CS · 1.1/m
Red side
Victory빵 디#씰룩씰룩
Singed · Top
4 / 1 / 19
62.2% KP
14,583
11.9% share
14,506g
277 CS · 9/m
13day#Kyoka
Sylas · Jungle
8 / 8 / 16
64.9% KP
20,864
17% share
12,839g
171 CS · 5.6/m
Suyek#夙夜yuu
Katarina · Mid
11 / 6 / 11
59.5% KP
26,392
21.6% share
13,824g
197 CS · 6.4/m
FAad#2007
Kalista · ADC
13 / 9 / 17
81.1% KP
50,846
41.5% share
18,746g
295 CS · 9.6/m
카 엘#0211
Renata Glasc · Support
1 / 7 / 31
86.5% KP
9,709
7.9% share
9,878g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
