Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 39 days ago
8 / 6 / 19
K / D / A
55.1%
Kill participation
1,066.9
Damage / min
14,420g
557.5 gold / min
31
8 placed · 4 cleared
243
9.4 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryaierlanxiaozhu#01321
Olaf · Top
14 / 4 / 8
44.9% KP
31,675
25.3% share
16,174g
229 CS · 8.9/m
이 차가 식기전에#KR1
Hecarim · Jungle
8 / 6 / 19
55.1% KP
27,597
22% share
14,420g
243 CS · 9.4/m
기동타격대 누누#Nunu
Nunu & Willump · Mid
10 / 7 / 11
42.9% KP
21,400
17.1% share
11,202g
136 CS · 5.3/m
아 뜨#abc
Kai'Sa · ADC
8 / 5 / 15
46.9% KP
30,481
24.3% share
16,513g
236 CS · 9.1/m
细节永远比你差#关敏绿
Elise · Support
9 / 5 / 18
55.1% KP
14,104
11.3% share
11,254g
29 CS · 1.1/m
Red side
DefeatNaruto#Helix
Yone · Top
2 / 11 / 7
33.3% KP
14,760
14.4% share
10,233g
193 CS · 7.5/m
抖音丶小猪仔#小猪仔
Jarvan IV · Jungle
9 / 10 / 10
70.4% KP
23,961
23.4% share
13,148g
147 CS · 5.7/m
모든일은같이#KR1
Locke · Mid
7 / 10 / 9
59.3% KP
28,123
27.4% share
12,323g
186 CS · 7.2/m
vanilla#next
Twisted Fate · ADC
5 / 9 / 9
51.9% KP
18,679
18.2% share
11,822g
173 CS · 6.7/m
니 아#KR00
Camille · Support
4 / 9 / 12
59.3% KP
17,015
16.6% share
9,187g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
