Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 39 days ago
13 / 7 / 14
K / D / A
87.1%
Kill participation
1,292.4
Damage / min
19,268g
546.9 gold / min
45
8 placed · 8 cleared
331
9.4 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBRO IDEA#2006
Pantheon · Top
10 / 6 / 13
59% KP
38,235
24.1% share
13,446g
187 CS · 5.3/m
evi#MioHF
Bel'Veth · Jungle
3 / 10 / 13
41% KP
20,223
12.7% share
14,582g
265 CS · 7.5/m
Suyek#夙夜yuu
Katarina · Mid
9 / 6 / 6
38.5% KP
34,358
21.7% share
13,318g
242 CS · 6.9/m
T1 Eclipse#2009
Kai'Sa · ADC
16 / 2 / 14
76.9% KP
49,935
31.5% share
24,363g
342 CS · 9.7/m
니 아#KR00
Bard · Support
1 / 7 / 25
66.7% KP
15,877
10% share
10,527g
32 CS · 0.9/m
Red side
DefeatOnFleek#KR2
Nasus · Top
8 / 8 / 8
51.6% KP
18,331
13.1% share
13,330g
217 CS · 6.2/m
이 차가 식기전에#KR1
Hecarim · Jungle
13 / 7 / 14
87.1% KP
45,536
32.6% share
19,268g
331 CS · 9.4/m
투정꾼#Daemi
Ryze · Mid
6 / 6 / 12
58.1% KP
34,039
24.4% share
15,328g
297 CS · 8.4/m
트래킹#99999
Xerath · ADC
3 / 6 / 11
45.2% KP
29,811
21.4% share
14,418g
241 CS · 6.8/m
Save#KR2
Poppy · Support
1 / 12 / 18
61.3% KP
11,866
8.5% share
9,483g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
