Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 38 days ago
9 / 8 / 18
K / D / A
71.1%
Kill participation
1,001.2
Damage / min
17,369g
544.8 gold / min
29
6 placed · 3 cleared
306
9.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat상식 없는 김상식#7252
Singed · Top
8 / 5 / 10
47.4% KP
17,380
14.6% share
12,802g
169 CS · 5.3/m
이 차가 식기전에#KR1
Hecarim · Jungle
9 / 8 / 18
71.1% KP
31,921
26.8% share
17,369g
306 CS · 9.6/m
AbrZjh#1024
Qiyana · Mid
8 / 9 / 8
42.1% KP
24,781
20.8% share
13,237g
243 CS · 7.6/m
serene#finch
Jhin · ADC
9 / 5 / 13
57.9% KP
33,965
28.5% share
16,380g
248 CS · 7.8/m
LichtundSchatten#Licht
Nautilus · Support
4 / 9 / 20
63.2% KP
11,231
9.4% share
10,407g
30 CS · 0.9/m
Red side
Victory데이터얻는계정#지나갈게요
Varus · Top
5 / 8 / 12
47.2% KP
24,319
19.6% share
14,541g
246 CS · 7.7/m
Roar#4510
Rengar · Jungle
7 / 11 / 10
47.2% KP
18,136
14.6% share
12,593g
181 CS · 5.7/m
죽기 아니면 살기#0305
Nasus · Mid
5 / 5 / 17
61.1% KP
25,257
20.4% share
13,338g
238 CS · 7.5/m
FAILNOT#XXX
Yunara · ADC
15 / 6 / 11
72.2% KP
41,148
33.2% share
20,748g
317 CS · 9.9/m
마인크래트프#세체뽀
Poppy · Support
4 / 8 / 21
69.4% KP
15,247
12.3% share
11,308g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
