Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 36 days ago
17 / 6 / 13
K / D / A
68.2%
Kill participation
1,512.5
Damage / min
18,425g
650.3 gold / min
21
6 placed · 2 cleared
276
9.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1Jiang#2003
Jayce · Top
2 / 7 / 6
36.4% KP
31,490
30.5% share
13,171g
245 CS · 8.6/m
qianzaoche#23512
Kindred · Jungle
1 / 11 / 6
31.8% KP
12,329
11.9% share
9,373g
172 CS · 6.1/m
EPG 카이조쿠단#로 저
Locke · Mid
5 / 10 / 7
54.5% KP
17,815
17.2% share
11,069g
182 CS · 6.4/m
碎碎冰#55555
Yunara · ADC
9 / 8 / 5
63.6% KP
31,172
30.2% share
16,148g
225 CS · 7.9/m
Stitch#ฅ ฅ
Rell · Support
5 / 8 / 13
81.8% KP
10,553
10.2% share
9,592g
27 CS · 1/m
Red side
Victorymini 볼베#KR1
Warwick · Top
8 / 3 / 7
34.1% KP
13,184
11.4% share
12,427g
191 CS · 6.7/m
이 차가 식기전에#KR1
Hecarim · Jungle
17 / 6 / 13
68.2% KP
42,855
37.2% share
18,425g
276 CS · 9.7/m
평 타#BASIC
Zoe · Mid
5 / 4 / 12
38.6% KP
20,981
18.2% share
11,076g
191 CS · 6.7/m
문스톤#1286
Kalista · ADC
12 / 6 / 8
45.5% KP
30,235
26.2% share
17,595g
273 CS · 9.6/m
체스폿#chess
Renata Glasc · Support
2 / 3 / 16
40.9% KP
8,082
7% share
9,823g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
