Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Solo/Duo · 36 days ago
12 / 3 / 12
K / D / A
53.3%
Kill participation
1,243.1
Damage / min
16,403g
589 gold / min
18
4 placed · 2 cleared
285
10.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Herta#Hokai
Pantheon · Top
7 / 8 / 10
63% KP
28,402
25.4% share
11,664g
188 CS · 6.8/m
乌鲁木齐中路#Where
Naafiri · Jungle
13 / 8 / 4
63% KP
28,289
25.3% share
12,987g
137 CS · 4.9/m
Mitsuki#TES1
Galio · Mid
3 / 13 / 9
44.4% KP
19,412
17.3% share
9,082g
156 CS · 5.6/m
Miyi#oymy
Yunara · ADC
4 / 11 / 9
48.1% KP
27,652
24.7% share
14,237g
217 CS · 7.8/m
刘宇轩是牛屎粑粑#prs
Janna · Support
0 / 5 / 16
59.3% KP
8,168
7.3% share
8,008g
47 CS · 1.7/m
Red side
VictoryJunhyuq#1002
Ryze · Top
2 / 8 / 13
33.3% KP
21,216
17.2% share
11,952g
237 CS · 8.5/m
이 차가 식기전에#KR1
Hecarim · Jungle
12 / 3 / 12
53.3% KP
34,621
28.1% share
16,403g
285 CS · 10.2/m
동 경#0521
Locke · Mid
12 / 7 / 11
51.1% KP
22,916
18.6% share
13,358g
156 CS · 5.6/m
람곰치#BONK
Miss Fortune · ADC
15 / 5 / 15
66.7% KP
36,851
30% share
18,621g
240 CS · 8.6/m
小贱贱sup#Mio韩服
Blitzcrank · Support
4 / 4 / 22
57.8% KP
7,425
6% share
10,149g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
