Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Wukong
Defeat
Ranked Solo/Duo · 11 days ago
2 / 5 / 2
K / D / A
44.4%
Kill participation
219.7
Damage / min
8,484g
376.8 gold / min
27
5 placed · 7 cleared
168
7.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory늘 완벽하고 싶다#0409
Rumble · Top
4 / 4 / 1
16.1% KP
9,123
11.9% share
9,310g
182 CS · 8.1/m
Simsons#spfd
Jayce · Jungle
2 / 2 / 9
35.5% KP
14,378
18.7% share
11,620g
223 CS · 9.9/m
길가다가까까사달라고조르는이도윤#KR1
Lissandra · Mid
11 / 0 / 3
45.2% KP
19,343
25.2% share
11,940g
228 CS · 10.1/m
꼬마딩구리#KR1
Corki · ADC
6 / 2 / 11
54.8% KP
17,189
22.4% share
10,880g
191 CS · 8.5/m
그만 날 놔줘#KR1
Pantheon · Support
8 / 1 / 11
61.3% KP
16,669
21.7% share
8,550g
18 CS · 0.8/m
Red side
DefeatAbyss#1753
Kennen · Top
6 / 6 / 1
77.8% KP
18,743
35.6% share
10,978g
196 CS · 8.7/m
이 차가 식기전에#KR1
Wukong · Jungle
2 / 5 / 2
44.4% KP
4,947
9.4% share
8,484g
168 CS · 7.5/m
yassuo#칼 날
Yasuo · Mid
0 / 7 / 1
11.1% KP
9,557
18.1% share
7,400g
177 CS · 7.9/m
노익스강#noex
Yunara · ADC
1 / 8 / 1
22.2% KP
11,750
22.3% share
7,801g
176 CS · 7.8/m
명치에팔콘펀치꽂는이도윤#KR1
Karma · Support
0 / 5 / 4
44.4% KP
7,668
14.6% share
5,919g
38 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
