Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 98 days ago
4 / 10 / 4
K / D / A
38.1%
Kill participation
839
Damage / min
8,626g
367.6 gold / min
12
8 placed · 0 cleared
143
6.1 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat태양물고기#6797
Gangplank · Top
4 / 10 / 4
38.1% KP
19,689
28.9% share
8,626g
143 CS · 6.1/m
抖音小阿鬼#Mio韩服
Graves · Jungle
7 / 9 / 6
61.9% KP
13,507
19.9% share
10,276g
152 CS · 6.5/m
Anhuanhuan#huya
Galio · Mid
3 / 7 / 4
33.3% KP
13,111
19.3% share
7,614g
168 CS · 7.2/m
텟 수#KR1
Jhin · ADC
5 / 2 / 11
76.2% KP
15,775
23.2% share
11,880g
201 CS · 8.6/m
초보원딜러#KR1
Blitzcrank · Support
2 / 7 / 15
81% KP
5,933
8.7% share
7,173g
28 CS · 1.2/m
Red side
VictoryART LEE#KR1
Vladimir · Top
9 / 1 / 5
40% KP
19,015
24.5% share
12,810g
226 CS · 9.6/m
SKETCH#orik
Jarvan IV · Jungle
5 / 5 / 20
71.4% KP
11,575
14.9% share
12,017g
173 CS · 7.4/m
zazazazazazazaza#kr01
Sylas · Mid
6 / 4 / 13
54.3% KP
18,582
23.9% share
10,563g
191 CS · 8.1/m
꼬마딩구리#KR1
Ashe · ADC
2 / 5 / 11
37.1% KP
10,845
13.9% share
10,745g
165 CS · 7/m
hsimek9#KR33
Camille · Support
13 / 6 / 8
60% KP
17,737
22.8% share
10,883g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
