Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 98 days ago
10 / 9 / 18
K / D / A
59.6%
Kill participation
1,355.7
Damage / min
17,515g
471.5 gold / min
53
19 placed · 2 cleared
248
6.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryART LEE#KR1
Vladimir · Top
8 / 6 / 7
32.6% KP
29,434
16% share
18,329g
337 CS · 9.1/m
klovejiao#jiao
Kha'Zix · Jungle
12 / 7 / 9
45.7% KP
38,907
21.1% share
20,975g
284 CS · 7.6/m
YsL#0620
Sylas · Mid
7 / 14 / 13
43.5% KP
33,729
18.3% share
14,890g
220 CS · 5.9/m
누가 최고야#KR1
Jayce · ADC
15 / 8 / 11
56.5% KP
57,370
31.1% share
21,539g
300 CS · 8.1/m
용맹의 방패#KR0
Pantheon · Support
4 / 12 / 17
45.7% KP
24,943
13.5% share
12,606g
37 CS · 1/m
Red side
Defeat태양물고기#6797
Gangplank · Top
10 / 9 / 18
59.6% KP
50,366
27.6% share
17,515g
248 CS · 6.7/m
Dipsy#1025
Qiyana · Jungle
11 / 10 / 18
61.7% KP
32,971
18.1% share
18,372g
253 CS · 6.8/m
EPG 카이조쿠단#샹크스
Zed · Mid
12 / 6 / 9
44.7% KP
32,626
17.9% share
16,938g
276 CS · 7.4/m
이탈리아 스파게티 맛집 벨코즈#장인의솜씨
Vel'Koz · ADC
4 / 11 / 18
46.8% KP
32,405
17.8% share
14,137g
222 CS · 6/m
Luon#11111
Camille · Support
10 / 10 / 24
72.3% KP
34,001
18.6% share
13,385g
53 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
