Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 98 days ago
12 / 6 / 7
K / D / A
57.6%
Kill participation
1,355.5
Damage / min
13,920g
544.8 gold / min
32
11 placed · 0 cleared
202
7.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
12 / 6 / 7
57.6% KP
34,634
31.8% share
13,920g
202 CS · 7.9/m
Pungyeon#0116
Jarvan IV · Jungle
4 / 1 / 16
60.6% KP
15,839
14.6% share
12,516g
194 CS · 7.6/m
안재윤#안재윤
Irelia · Mid
11 / 4 / 9
60.6% KP
36,099
33.2% share
13,904g
217 CS · 8.5/m
love draco#DRACO
Xerath · ADC
5 / 5 / 9
42.4% KP
15,739
14.5% share
11,167g
185 CS · 7.2/m
haiyaoduojiu#1112
Rell · Support
1 / 4 / 16
51.5% KP
6,437
5.9% share
7,178g
20 CS · 0.8/m
Red side
Defeatpennie#srtty
Tryndamere · Top
5 / 12 / 1
30% KP
24,267
28.5% share
9,857g
183 CS · 7.2/m
어쩌라고맞짱뜰까#HOYA
Lee Sin · Jungle
6 / 6 / 5
55% KP
11,971
14.1% share
10,594g
176 CS · 6.9/m
로키의 코 드리블#2004
Sylas · Mid
3 / 6 / 7
50% KP
18,439
21.6% share
9,410g
188 CS · 7.4/m
ParisVan#不知名歌手
Syndra · ADC
3 / 3 / 4
35% KP
22,010
25.8% share
11,993g
243 CS · 9.5/m
이윤승 암살부대#KR1
Shen · Support
3 / 6 / 6
45% KP
8,513
10% share
7,350g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
