Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 98 days ago
12 / 6 / 2
K / D / A
48.3%
Kill participation
985.9
Damage / min
12,090g
486.2 gold / min
23
8 placed · 4 cleared
182
7.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat태양물고기#6797
Gangplank · Top
12 / 6 / 2
48.3% KP
24,515
27.1% share
12,090g
182 CS · 7.3/m
ParisVan#不知名歌手
Qiyana · Jungle
7 / 4 / 8
51.7% KP
17,678
19.5% share
12,154g
194 CS · 7.8/m
r1s#1226
Lissandra · Mid
2 / 7 / 6
27.6% KP
16,038
17.7% share
8,925g
200 CS · 8/m
백 호#9005
Caitlyn · ADC
8 / 10 / 7
51.7% KP
24,950
27.6% share
11,954g
191 CS · 7.7/m
Style#S T
Nautilus · Support
0 / 9 / 10
34.5% KP
7,317
8.1% share
6,190g
22 CS · 0.9/m
Red side
Victory질병게임1#KR1
Kayle · Top
6 / 10 / 4
27.8% KP
16,973
17.3% share
12,828g
200 CS · 8/m
songman#KR11
Jarvan IV · Jungle
9 / 6 / 13
61.1% KP
13,888
14.1% share
11,359g
145 CS · 5.8/m
EDG BuLLDoG#KR2
Orianna · Mid
7 / 2 / 7
38.9% KP
24,216
24.6% share
12,323g
237 CS · 9.5/m
태 윤#BFX
Ezreal · ADC
8 / 8 / 9
47.2% KP
30,961
31.5% share
13,683g
210 CS · 8.4/m
독기품기#123
Bard · Support
6 / 4 / 20
72.2% KP
12,222
12.4% share
10,400g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
