Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 97 days ago
4 / 7 / 5
K / D / A
34.6%
Kill participation
1,005.1
Damage / min
9,831g
371.2 gold / min
26
9 placed · 3 cleared
168
6.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat태양물고기#6797
Gangplank · Top
4 / 7 / 5
34.6% KP
26,618
25.2% share
9,831g
168 CS · 6.3/m
러브 꽉#KO1
Zac · Jungle
5 / 2 / 10
57.7% KP
11,172
10.6% share
9,772g
146 CS · 5.5/m
길가다가까까사달라고조르는이도윤#KR1
Viktor · Mid
1 / 7 / 3
15.4% KP
23,902
22.6% share
8,774g
223 CS · 8.4/m
T1 Eclipse#2009
Sivir · ADC
9 / 4 / 9
69.2% KP
28,614
27.1% share
15,125g
254 CS · 9.6/m
Ghost#올라갑니다
Camille · Support
7 / 8 / 9
61.5% KP
15,405
14.6% share
9,738g
30 CS · 1.1/m
Red side
VictoryT1 Guardian#KR3
Gwen · Top
5 / 5 / 4
32.1% KP
25,686
22.8% share
12,485g
204 CS · 7.7/m
stay wlth me#KR1
Naafiri · Jungle
12 / 3 / 5
60.7% KP
26,123
23.2% share
15,881g
263 CS · 9.9/m
날아라#0115
Yone · Mid
5 / 4 / 7
42.9% KP
15,497
13.8% share
12,466g
262 CS · 9.9/m
노익스강#noex
Ezreal · ADC
4 / 7 / 9
46.4% KP
37,775
33.5% share
12,606g
220 CS · 8.3/m
YoRu#KR7
Taric · Support
2 / 7 / 18
71.4% KP
7,593
6.7% share
8,827g
43 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
