Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 96 days ago
13 / 12 / 17
K / D / A
57.7%
Kill participation
1,318.4
Damage / min
19,372g
504.5 gold / min
28
17 placed · 2 cleared
234
6.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
13 / 12 / 17
57.7% KP
50,628
28.6% share
19,372g
234 CS · 6.1/m
종학2#KR2
Nidalee · Jungle
16 / 10 / 18
65.4% KP
42,698
24.1% share
18,458g
186 CS · 4.8/m
요네즈켄시#가라쿠타
Anivia · Mid
5 / 4 / 21
50% KP
24,574
13.9% share
15,424g
269 CS · 7/m
털봐라 털#PRO
Sivir · ADC
9 / 13 / 15
46.2% KP
43,928
24.8% share
22,870g
338 CS · 8.8/m
이정도면사용하라고만든건가요#KR1
Pyke · Support
9 / 12 / 21
57.7% KP
15,080
8.5% share
14,538g
27 CS · 0.7/m
Red side
DefeatMr 문#KR1
Ryze · Top
2 / 12 / 10
23.5% KP
32,168
18.1% share
13,646g
257 CS · 6.7/m
가장 오래된 꿈#독 자
Lee Sin · Jungle
6 / 6 / 17
45.1% KP
31,443
17.7% share
16,160g
233 CS · 6.1/m
나약함 그만#KR2
Yasuo · Mid
12 / 10 / 5
33.3% KP
28,958
16.3% share
16,838g
279 CS · 7.3/m
Lactea Rx#KR1
Locke · ADC
27 / 8 / 9
70.6% KP
64,037
36.1% share
25,144g
269 CS · 7/m
닉물어보는애들이못하던데#너만잘하면
Nunu & Willump · Support
4 / 16 / 18
43.1% KP
20,813
11.7% share
12,217g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
