Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 96 days ago
8 / 4 / 12
K / D / A
55.6%
Kill participation
729.9
Damage / min
10,664g
456.4 gold / min
19
10 placed · 0 cleared
140
6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsy1ll#Miss
Ambessa · Top
6 / 6 / 2
53.3% KP
15,353
26.5% share
9,654g
164 CS · 7/m
Karasu#333
Jarvan IV · Jungle
5 / 10 / 8
86.7% KP
12,730
22% share
10,523g
150 CS · 6.4/m
抖音丶牛头少爷#yyds
Ekko · Mid
2 / 8 / 2
26.7% KP
12,187
21.1% share
7,688g
146 CS · 6.2/m
날쌘 화살 신태민#FA1
Seraphine · ADC
2 / 9 / 4
40% KP
10,856
18.8% share
9,207g
179 CS · 7.7/m
kong#miohf
Bard · Support
0 / 3 / 9
60% KP
6,706
11.6% share
6,425g
20 CS · 0.9/m
Red side
Victory태양물고기#6797
Gangplank · Top
8 / 4 / 12
55.6% KP
17,055
17.8% share
10,664g
140 CS · 6/m
사업의 흥망성쇠#0602
Jayce · Jungle
8 / 5 / 10
50% KP
19,697
20.5% share
12,328g
175 CS · 7.5/m
바나나 마시멜로#2013
Galio · Mid
10 / 0 / 13
63.9% KP
21,747
22.7% share
10,219g
154 CS · 6.6/m
All Blue#sea
Xerath · ADC
8 / 4 / 10
50% KP
24,240
25.2% share
11,712g
171 CS · 7.3/m
Keel#NASUP
Nautilus · Support
2 / 2 / 21
63.9% KP
13,265
13.8% share
7,026g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
