Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 96 days ago
11 / 10 / 15
K / D / A
61.9%
Kill participation
1,064.8
Damage / min
17,204g
454.7 gold / min
43
18 placed · 0 cleared
231
6.1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
11 / 10 / 15
61.9% KP
40,285
30.7% share
17,204g
231 CS · 6.1/m
心若不羁路亦无涯#2003
Diana · Jungle
8 / 5 / 17
59.5% KP
19,937
15.2% share
17,791g
273 CS · 7.2/m
devil galio#hmbb
Pantheon · Mid
11 / 10 / 11
52.4% KP
31,549
24.1% share
16,107g
217 CS · 5.7/m
7yiop#Miss
Swain · ADC
6 / 6 / 20
61.9% KP
27,851
21.3% share
18,017g
275 CS · 7.3/m
유튜브 HamsterB0Y#구독좋아요
Tahm Kench · Support
6 / 5 / 11
40.5% KP
11,393
8.7% share
11,953g
72 CS · 1.9/m
Red side
DefeatRipple#GEN
Jayce · Top
7 / 9 / 12
52.8% KP
33,352
18.9% share
16,643g
286 CS · 7.6/m
jedJAM#TWTV1
Tryndamere · Jungle
12 / 11 / 6
50% KP
39,002
22.2% share
18,873g
309 CS · 8.2/m
부부부#유튜브
Brand · Mid
7 / 5 / 11
50% KP
56,113
31.9% share
15,301g
267 CS · 7.1/m
국 수#먹고싶다
Jhin · ADC
7 / 6 / 11
50% KP
28,461
16.2% share
18,139g
288 CS · 7.6/m
076#0314
Camille · Support
3 / 11 / 17
55.6% KP
19,104
10.9% share
11,842g
47 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
