Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 88 days ago
4 / 3 / 16
K / D / A
52.6%
Kill participation
930.1
Damage / min
12,291g
461.8 gold / min
25
9 placed · 1 cleared
207
7.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
4 / 3 / 16
52.6% KP
24,756
20.4% share
12,291g
207 CS · 7.8/m
ddoobb#CH1
Karthus · Jungle
7 / 1 / 17
63.2% KP
26,565
21.9% share
13,889g
201 CS · 7.6/m
숟가락귀환#KR1
Jayce · Mid
5 / 3 / 5
26.3% KP
18,557
15.3% share
11,445g
241 CS · 9.1/m
가장 오래된 꿈#독 자
Sylas · ADC
15 / 3 / 16
81.6% KP
35,267
29.1% share
17,421g
210 CS · 7.9/m
시다림#헬로코
Neeko · Support
7 / 6 / 16
60.5% KP
16,097
13.3% share
9,973g
28 CS · 1.1/m
Red side
Defeat04년생원숭이띠#1111
Rumble · Top
3 / 7 / 4
46.7% KP
27,867
30.8% share
11,179g
215 CS · 8.1/m
NS Ark#Lost
Aatrox · Jungle
5 / 5 / 2
46.7% KP
12,218
13.5% share
11,537g
195 CS · 7.3/m
ART LEE#KR1
Yone · Mid
1 / 7 / 1
13.3% KP
10,035
11.1% share
9,261g
207 CS · 7.8/m
漆黒の氷と炎の魔法使い#KR123
Viktor · ADC
2 / 10 / 5
46.7% KP
28,225
31.2% share
10,004g
182 CS · 6.8/m
손가락 발가락#KR2
Sona · Support
4 / 9 / 8
80% KP
12,081
13.4% share
7,866g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
