Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 79 days ago
4 / 5 / 4
K / D / A
50%
Kill participation
919
Damage / min
11,028g
416.9 gold / min
18
11 placed · 0 cleared
206
7.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat태양물고기#6797
Gangplank · Top
4 / 5 / 4
50% KP
24,307
29.5% share
11,028g
206 CS · 7.8/m
命定之死#Death
Bel'Veth · Jungle
3 / 5 / 3
37.5% KP
8,113
9.9% share
11,225g
216 CS · 8.2/m
El Matador#1110
Twisted Fate · Mid
1 / 6 / 2
18.8% KP
13,266
16.1% share
9,961g
216 CS · 8.2/m
bai se zh1 chuan#qwe1
Cassiopeia · ADC
4 / 5 / 6
62.5% KP
25,642
31.2% share
11,019g
209 CS · 7.9/m
로트와일러#52kg
Nautilus · Support
4 / 9 / 8
75% KP
10,988
13.3% share
8,054g
22 CS · 0.8/m
Red side
Victory강하다 별#123
Jayce · Top
10 / 3 / 4
46.7% KP
27,114
27.3% share
13,540g
219 CS · 8.3/m
Cuzz#KR1
Jarvan IV · Jungle
9 / 3 / 15
80% KP
22,484
22.6% share
13,744g
194 CS · 7.3/m
KRX AKaJe#MUR
Ahri · Mid
7 / 1 / 9
53.3% KP
24,604
24.7% share
12,503g
243 CS · 9.2/m
Xiang#God
Sivir · ADC
3 / 6 / 12
50% KP
17,722
17.8% share
14,054g
253 CS · 9.6/m
xX King Xx#GOD
Bard · Support
1 / 3 / 18
63.3% KP
7,572
7.6% share
8,224g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
