Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 75 days ago
7 / 1 / 17
K / D / A
63.2%
Kill participation
1,033.4
Damage / min
17,454g
503.5 gold / min
62
21 placed · 3 cleared
291
8.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
7 / 1 / 17
63.2% KP
35,826
21.3% share
17,454g
291 CS · 8.4/m
凡不能毁灭我的必使我更强大#MUTE
Jarvan IV · Jungle
7 / 4 / 18
65.8% KP
19,585
11.7% share
16,031g
243 CS · 7/m
Afterglow#1112
Viktor · Mid
3 / 6 / 13
42.1% KP
19,526
11.6% share
12,320g
233 CS · 6.7/m
고슴도치#0406
Ezreal · ADC
10 / 12 / 7
44.7% KP
58,681
34.9% share
16,995g
266 CS · 7.7/m
Starseeker#0827
Sylas · Support
11 / 6 / 16
71.1% KP
34,357
20.5% share
15,008g
68 CS · 2/m
Red side
DefeatKIRINJI#0826
K'Sante · Top
0 / 8 / 3
10.3% KP
17,278
13.4% share
10,873g
251 CS · 7.2/m
以黎之名#YANG
Pantheon · Jungle
4 / 10 / 6
34.5% KP
16,778
13% share
11,684g
196 CS · 5.7/m
Wonderwall#mid
Cassiopeia · Mid
7 / 6 / 6
44.8% KP
35,161
27.3% share
15,136g
276 CS · 8/m
MacaM#2914
Jayce · ADC
13 / 6 / 3
55.2% KP
46,315
35.9% share
18,285g
302 CS · 8.7/m
20260908#036
Pyke · Support
5 / 8 / 12
58.6% KP
13,357
10.4% share
12,068g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
