Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 74 days ago
7 / 3 / 14
K / D / A
44.7%
Kill participation
1,191.2
Damage / min
13,071g
506.6 gold / min
24
12 placed · 0 cleared
188
7.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJunhyuq#1002
Ryze · Top
2 / 11 / 6
27.6% KP
22,438
21.6% share
10,142g
203 CS · 7.9/m
Chinwan#小秦王
Jarvan IV · Jungle
8 / 13 / 9
58.6% KP
19,477
18.7% share
11,749g
154 CS · 6/m
originalgimchi#КR1
Tryndamere · Mid
4 / 7 / 8
41.4% KP
25,816
24.8% share
11,423g
202 CS · 7.8/m
Solitude#S T
Xerath · ADC
6 / 7 / 6
41.4% KP
24,045
23.1% share
12,682g
189 CS · 7.3/m
맘이멍들었죠#0128
Poppy · Support
9 / 9 / 8
58.6% KP
12,253
11.8% share
10,728g
20 CS · 0.8/m
Red side
Victory태양물고기#6797
Gangplank · Top
7 / 3 / 14
44.7% KP
30,734
23.7% share
13,071g
188 CS · 7.3/m
신을 따르는 소년#KR13
Kindred · Jungle
16 / 7 / 8
51.1% KP
25,590
19.7% share
15,799g
201 CS · 7.8/m
hewon#zzZ
Locke · Mid
13 / 9 / 4
36.2% KP
22,235
17.1% share
12,168g
157 CS · 6.1/m
뿌영환#KR03
Ziggs · ADC
6 / 1 / 13
40.4% KP
27,682
21.3% share
14,653g
252 CS · 9.8/m
니 아#KR01
Camille · Support
5 / 10 / 18
48.9% KP
23,541
18.1% share
10,470g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
