Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 65 days ago
4 / 8 / 11
K / D / A
39.5%
Kill participation
1,090.1
Damage / min
15,599g
445.7 gold / min
33
14 placed · 1 cleared
201
5.7 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBean#커피빈
K'Sante · Top
6 / 6 / 12
35.3% KP
30,307
16.7% share
14,597g
236 CS · 6.7/m
LazyFeel#KR7
Poppy · Jungle
9 / 9 / 20
56.9% KP
28,993
16% share
14,513g
164 CS · 4.7/m
Rainy day#0808
Syndra · Mid
10 / 8 / 10
39.2% KP
37,990
21% share
16,659g
292 CS · 8.3/m
노익스강#noex
Caitlyn · ADC
21 / 9 / 10
60.8% KP
64,635
35.7% share
23,379g
282 CS · 8.1/m
Duro#Gen
Bard · Support
5 / 6 / 30
68.6% KP
19,235
10.6% share
12,977g
26 CS · 0.7/m
Red side
Defeat태양물고기#6797
Gangplank · Top
4 / 8 / 11
39.5% KP
38,153
20.8% share
15,599g
201 CS · 5.7/m
우 맨#who
Naafiri · Jungle
8 / 13 / 7
39.5% KP
28,800
15.7% share
13,906g
209 CS · 6/m
Wonderwall#mid
Viktor · Mid
14 / 6 / 7
55.3% KP
66,711
36.3% share
19,756g
336 CS · 9.6/m
Peyz#KR11
Corki · ADC
7 / 14 / 8
39.5% KP
35,840
19.5% share
16,467g
287 CS · 8.2/m
Universe#zy1
Nautilus · Support
5 / 10 / 14
50% KP
14,052
7.7% share
10,600g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
