Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 57 days ago
9 / 3 / 11
K / D / A
46.5%
Kill participation
1,305.6
Damage / min
17,711g
590.7 gold / min
30
13 placed · 1 cleared
250
8.3 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat렝 화#렝 화
K'Sante · Top
1 / 6 / 4
35.7% KP
9,827
12.5% share
10,089g
232 CS · 7.7/m
Aespa#Kari
Lee Sin · Jungle
2 / 10 / 6
57.1% KP
10,871
13.8% share
10,174g
152 CS · 5.1/m
Tigoya#123
Cassiopeia · Mid
1 / 10 / 2
21.4% KP
19,789
25.1% share
10,545g
260 CS · 8.7/m
로 컨#0214
Caitlyn · ADC
8 / 9 / 1
64.3% KP
25,334
32.2% share
17,553g
295 CS · 9.8/m
Cotty#KR99
Lux · Support
2 / 8 / 9
78.6% KP
12,869
16.4% share
9,313g
71 CS · 2.4/m
Red side
Victory태양물고기#6797
Gangplank · Top
9 / 3 / 11
46.5% KP
39,147
27.8% share
17,711g
250 CS · 8.3/m
Ivory#1012
Sylas · Jungle
13 / 1 / 14
62.8% KP
26,326
18.7% share
16,689g
255 CS · 8.5/m
최주원#행복하세요
Ryze · Mid
2 / 2 / 11
30.2% KP
23,440
16.7% share
14,504g
323 CS · 10.8/m
우제한테배운카밀#KR1
Kog'Maw · ADC
6 / 3 / 12
41.9% KP
33,313
23.7% share
17,904g
268 CS · 8.9/m
피카츄#KR1
Pyke · Support
13 / 5 / 14
62.8% KP
18,453
13.1% share
12,449g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
