Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 54 days ago
8 / 6 / 6
K / D / A
51.9%
Kill participation
889.9
Damage / min
13,515g
458.9 gold / min
23
13 placed · 0 cleared
235
8 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory탑신병자노지웅#KR1
Nasus · Top
4 / 4 / 7
18.3% KP
16,712
10.7% share
11,279g
189 CS · 6.4/m
서릿빛 겨울의 설흔#잔 향
Hecarim · Jungle
20 / 4 / 3
38.3% KP
31,669
20.3% share
18,474g
318 CS · 10.8/m
태원마초#太原马超
Lissandra · Mid
11 / 8 / 14
41.7% KP
41,378
26.5% share
14,591g
228 CS · 7.7/m
toward the mean#KRI
Viktor · ADC
11 / 4 / 12
38.3% KP
39,933
25.6% share
15,234g
227 CS · 7.7/m
딜서폿 꿀잼#KR1
LeBlanc · Support
14 / 7 / 21
58.3% KP
26,239
16.8% share
13,328g
36 CS · 1.2/m
Red side
Defeat태양물고기#6797
Gangplank · Top
8 / 6 / 6
51.9% KP
26,207
24.3% share
13,515g
235 CS · 8/m
로이조의 컴퓨터 사기 이벤트#1122
Nidalee · Jungle
4 / 10 / 10
51.9% KP
17,859
16.6% share
10,957g
135 CS · 4.6/m
간석 청명#천하제일인
Sylas · Mid
10 / 13 / 6
59.3% KP
36,841
34.2% share
13,218g
168 CS · 5.7/m
로 컨#0214
Caitlyn · ADC
4 / 15 / 7
40.7% KP
17,681
16.4% share
13,846g
216 CS · 7.3/m
ALL OwO#ΟωΟ
Rell · Support
1 / 16 / 11
44.4% KP
9,175
8.5% share
7,592g
4 CS · 0.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
