Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 54 days ago
1 / 6 / 12
K / D / A
37.1%
Kill participation
779
Damage / min
9,578g
408.2 gold / min
25
10 placed · 2 cleared
178
7.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat차가운코끼리#KR0
Camille · Top
7 / 7 / 2
56.3% KP
21,029
32.3% share
12,085g
208 CS · 8.9/m
hjzt0ahjhj#KR2
Jarvan IV · Jungle
1 / 10 / 7
50% KP
8,234
12.6% share
8,157g
128 CS · 5.5/m
Pungyeon#0116
Orianna · Mid
4 / 4 / 2
37.5% KP
18,319
28.1% share
10,663g
231 CS · 9.8/m
xiaofang#qaq
Jhin · ADC
3 / 7 / 2
31.3% KP
10,588
16.3% share
8,866g
168 CS · 7.2/m
호랑이가될남자#KR1
Bard · Support
1 / 8 / 7
50% KP
6,976
10.7% share
6,302g
14 CS · 0.6/m
Red side
Victory태양물고기#6797
Gangplank · Top
1 / 6 / 12
37.1% KP
18,281
18.4% share
9,578g
178 CS · 7.6/m
yang#bbgs
Qiyana · Jungle
13 / 3 / 8
60% KP
24,206
24.4% share
15,359g
191 CS · 8.1/m
AAAwendyAAA#zypp
Galio · Mid
6 / 1 / 7
37.1% KP
10,633
10.7% share
10,096g
189 CS · 8.1/m
WBG招641950117#WBG
Viktor · ADC
14 / 2 / 12
74.3% KP
38,300
38.6% share
14,495g
210 CS · 8.9/m
이나경#아 로
Nautilus · Support
1 / 4 / 20
60% KP
7,676
7.7% share
7,472g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
